Hi, I'm David!

My name is David, I'm a self taught software engineer from Glasgow, Scotland.

I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!

Systems

Tweeter Food

Show Your Support

If you like what I do and want to show your support I ask that you hit the various like/subscribe/share/follow buttons. By doing this, it enables more people to see the content and most importantly, it lets me know that the work I'm doing is helpful.

Stat: Willpower

This plugin creates two new stats - will, and willrt. Will Rate (willrt), is a stat that is solely based on combined hp, mp, and tp rates. Eg, when all are full, will rate will also be full (1.0 / 100%). This value can NOT be controlled by the player - other than whatever control they have over hp, mp and tp via potions and skill etc. Will (will), is a simple stat that is meant to be used within the will power multiplier function to allow for the multiplier value to be different when certain actors/classes/enemeies/equips or states are in effect. By default, this value is 0.

As you take damage from hp, willpower goes down, and other stats (atk, def, mat, mdf, agi and luk) each go down in accodance with the will multiplier. When you are at full hp, mp, and tp, the other stats will be normal. The willpower multiplier function is used to determine parameter LOSS. Notetags can be used to allow each actor / enemy to use a different multiplier function from one another.Additionally, as all battlers now have shiny new stats called 'will' and 'willrt', you can use these in skill formulae as shown below;

(a.will * 10) * (1.0-b.willrt)

If all of this sounds extremely confusing to you, know this; Your stats go down as your hp/mp and tp does. The higher your 'will' stat, the less that regular parameters go down when not at full will rate. You can also customize the formula that determines the param loss.

Plugin Code


        

Hi, I'm David!

My name is David, I'm a self taught software engineer from Glasgow, Scotland.

I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!

Systems

Tweeter Food

Show Your Support

If you like what I do and want to show your support I ask that you hit the various like/subscribe/share/follow buttons. By doing this, it enables more people to see the content and most importantly, it lets me know that the work I'm doing is helpful.

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