Hi, I'm David!

Probably more commonly known as DekitaRPG. I am a self taught web, app, and game developer from Glasgow, Scotland. This is my personal website showcasing my best works. Welcome.

If this is your first time here, you can find out more about me if you want. Alternatively, you can also check out my systems, merch store, or my random fun projects.

Systems

Tweeter Food

Show Your Support

If you like the works that I do and want to show your support. You could direct people to this website from your website, blog, or social media. You also have the option of purchasing one of my premium systems or mechandise. All finance generated is used solely for website maintenance and future projects.

Game Developers that are skilled with the creation of art and music are more than welcome to contact me. I am always looking for people with the skillsets that I dont have to offer assistance with the development process.

Alternatively, if you wish to provide a little extra financial support, donations via paypal are very much appreciated.

Stat: Willpower

This plugin creates two new stats - will, and willrt. Will Rate (willrt), is a stat that is solely based on combined hp, mp, and tp rates. Eg, when all are full, will rate will also be full (1.0 / 100%). This value can NOT be controlled by the player - other than whatever control they have over hp, mp and tp via potions and skill etc. Will (will), is a simple stat that is meant to be used within the will power multiplier function to allow for the multiplier value to be different when certain actors/classes/enemeies/equips or states are in effect. By default, this value is 0.

As you take damage from hp, willpower goes down, and other stats (atk, def, mat, mdf, agi and luk) each go down in accodance with the will multiplier. When you are at full hp, mp, and tp, the other stats will be normal. The willpower multiplier function is used to determine parameter LOSS. Notetags can be used to allow each actor / enemy to use a different multiplier function from one another.Additionally, as all battlers now have shiny new stats called 'will' and 'willrt', you can use these in skill formulae as shown below;

(a.will * 10) * (1.0-b.willrt)

If all of this sounds extremely confusing to you, know this; Your stats go down as your hp/mp and tp does. The higher your 'will' stat, the less that regular parameters go down when not at full will rate. You can also customize the formula that determines the param loss.

Plugin Code


        

Hi, I'm David!

Probably more commonly known as DekitaRPG. I am a self taught web, app, and game developer from Glasgow, Scotland. This is my personal website showcasing my best works. Welcome.

If this is your first time here, you can find out more about me if you want. Alternatively, you can also check out my systems, merch store, or my random fun projects.

Systems

Tweeter Food

Show Your Support

If you like the works that I do and want to show your support. You could direct people to this website from your website, blog, or social media. You also have the option of purchasing one of my premium systems or mechandise. All finance generated is used solely for website maintenance and future projects.

Game Developers that are skilled with the creation of art and music are more than welcome to contact me. I am always looking for people with the skillsets that I dont have to offer assistance with the development process.

Alternatively, if you wish to provide a little extra financial support, donations via paypal are very much appreciated.

© DekitaRPG (David Bow) 2013..