Hi, I'm David!

My name is David, I'm a self taught software engineer from Glasgow, Scotland.

I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!

Systems

Tweeter Food

Show Your Support

If you like what I do and want to show your support I ask that you hit the various like/subscribe/share/follow buttons. By doing this, it enables more people to see the content and most importantly, it lets me know that the work I'm doing is helpful.

Stat: Human Instincts

This system creates two new stats, survival instinct, and killer instinct. Naturally, these statistics are heavily based on the well known animalistic attributes of humans (and almost al other creatures...).

☆ Survival Instinct: This stat takes effect when the battlers has a combined hp && mp. When hp and mp rates combined are below 1.0, survival instinct kicks in and all other stat values are then increased in accordance with the formula. If you have higher svi stat value, the increase of other stats (when svi kicks in) is also higher.

☆ Killer Instinct: This stat also takes effect when the battler has combined low hp && mp. When hp and mp rates combined are below 1.0, kli kicks in and all damage dealt (from attacks and heals) is increased. If you have higher kli stat value, the aforementioned increase of damage (when kli active) is also higher.

You can increase both svi, and kli via notetags on actors, classes, equip, states and enemies. Be aware however, the default modifications from this system are already quite powerful, so try not overuse these stats as they could severely imbalance the game if not kept in check. An example of this, would be having some early access equipment with high stat gains for an actor who already has a high human instinct stat level. Additionally, you can also use kli and svi within stat formulas, as highlighted below;

a.kli * 4 - b.svi * 2

As these statistics can become incredibly powerful very easily, I have limited both of them to 100. So none can ever go above. Lastly, as this system may not be desired for every single battler in the game, I have disabled the features by default. They can re-enabled via notetags used on single items, such as enemies or actors, or alternatively you can turn it back on for all battlers within the plugin manager settings.

Plugin Code


        

Hi, I'm David!

My name is David, I'm a self taught software engineer from Glasgow, Scotland.

I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!

Systems

Tweeter Food

Show Your Support

If you like what I do and want to show your support I ask that you hit the various like/subscribe/share/follow buttons. By doing this, it enables more people to see the content and most importantly, it lets me know that the work I'm doing is helpful.

© DekitaRPG 2013..