Hi, I'm David!

Probably more commonly known as DekitaRPG. I am a self taught web, app, and game developer from Glasgow, Scotland. This is my personal website showcasing my best works. Welcome.

If this is your first time here, you can find out more about me if you want. Alternatively, you can also check out my systems, merch store, or my random fun projects.

Systems

Tweeter Food

Show Your Support

If you like the works that I do and want to show your support. You could direct people to this website from your website, blog, or social media. You also have the option of purchasing one of my premium systems or mechandise. All finance generated is used solely for website maintenance and future projects.

Game Developers that are skilled with the creation of art and music are more than welcome to contact me. I am always looking for people with the skillsets that I dont have to offer assistance with the development process.

Alternatively, if you wish to provide a little extra financial support, donations via paypal are very much appreciated.

Stat: Human Instincts

This system creates two new stats, survival instinct, and killer instinct. Naturally, these statistics are heavily based on the well known animalistic attributes of humans (and almost al other creatures...).

☆ Survival Instinct: This stat takes effect when the battlers has a combined hp && mp. When hp and mp rates combined are below 1.0, survival instinct kicks in and all other stat values are then increased in accordance with the formula. If you have higher svi stat value, the increase of other stats (when svi kicks in) is also higher.

☆ Killer Instinct: This stat also takes effect when the battler has combined low hp && mp. When hp and mp rates combined are below 1.0, kli kicks in and all damage dealt (from attacks and heals) is increased. If you have higher kli stat value, the aforementioned increase of damage (when kli active) is also higher.

You can increase both svi, and kli via notetags on actors, classes, equip, states and enemies. Be aware however, the default modifications from this system are already quite powerful, so try not overuse these stats as they could severely imbalance the game if not kept in check. An example of this, would be having some early access equipment with high stat gains for an actor who already has a high human instinct stat level. Additionally, you can also use kli and svi within stat formulas, as highlighted below;

a.kli * 4 - b.svi * 2

As these statistics can become incredibly powerful very easily, I have limited both of them to 100. So none can ever go above. Lastly, as this system may not be desired for every single battler in the game, I have disabled the features by default. They can re-enabled via notetags used on single items, such as enemies or actors, or alternatively you can turn it back on for all battlers within the plugin manager settings.

Plugin Code


        

Hi, I'm David!

Probably more commonly known as DekitaRPG. I am a self taught web, app, and game developer from Glasgow, Scotland. This is my personal website showcasing my best works. Welcome.

If this is your first time here, you can find out more about me if you want. Alternatively, you can also check out my systems, merch store, or my random fun projects.

Systems

Tweeter Food

Show Your Support

If you like the works that I do and want to show your support. You could direct people to this website from your website, blog, or social media. You also have the option of purchasing one of my premium systems or mechandise. All finance generated is used solely for website maintenance and future projects.

Game Developers that are skilled with the creation of art and music are more than welcome to contact me. I am always looking for people with the skillsets that I dont have to offer assistance with the development process.

Alternatively, if you wish to provide a little extra financial support, donations via paypal are very much appreciated.

© DekitaRPG (David Bow) 2013..